<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
    <spell>
      <name>Arcane Weapon</name>
    <classes>Artificer (Revisited) (UA)</classes>
    <level>1</level>
    <school>T</school>
    <ritual>NO</ritual>
    <time>1 bonus action</time>
    <range>Self</range>
    <components>V, S</components>
    <duration>Concentration, up to 1 hour</duration>
    <text>You channel arcane energy into one simple or martial weapon you're holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration.
As a bonus action, you can change the damage type, choosing from the options above.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Source: Unearthed Arcana: Artificer Revisited p. 10</text>
    <roll>1d6</roll>
    </spell>
  </compendium>
