<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
    <monster>
      <name>Animated Object (Huge)</name>
    <size>H</size>
    <type>construct</type>
    <alignment>Unaligned</alignment>
    <ac>10 (natural armor)</ac>
    <hp>80 (80d1)</hp>
    <speed>walk 30 ft.</speed>
    <str>18</str>
    <dex>6</dex>
    <con>10</con>
    <int>3</int>
    <wis>3</wis>
    <cha>1</cha>
    <save></save>
    <skill></skill>
    <passive>6</passive>
    <languages></languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses>blindsight 30 ft. (blind beyond this radius)</senses>
    <trait>
        <name>Animated</name>
      <text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
      <text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
      <text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
      </trait>
    <action>
        <name>Slam</name>
      <text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning damage.</text>
      <attack>Slam|+8|2d12+4</attack>
      </action>
    <description>
Source: Player's Handbook p. 213</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Animated Object (Large)</name>
    <size>L</size>
    <type>construct</type>
    <alignment>Unaligned</alignment>
    <ac>10 (natural armor)</ac>
    <hp>50 (50d1)</hp>
    <speed>walk 30 ft.</speed>
    <str>14</str>
    <dex>10</dex>
    <con>10</con>
    <int>3</int>
    <wis>3</wis>
    <cha>1</cha>
    <save></save>
    <skill></skill>
    <passive>6</passive>
    <languages></languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses>blindsight 30 ft. (blind beyond this radius)</senses>
    <trait>
        <name>Animated</name>
      <text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
      <text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
      <text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
      </trait>
    <action>
        <name>Slam</name>
      <text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning damage.</text>
      <attack>Slam|+6|2d10+2</attack>
      </action>
    <description>
Source: Player's Handbook p. 213</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Animated Object (Medium)</name>
    <size>M</size>
    <type>construct</type>
    <alignment>Unaligned</alignment>
    <ac>13 (natural armor)</ac>
    <hp>40 (40d1)</hp>
    <speed>walk 30 ft.</speed>
    <str>10</str>
    <dex>12</dex>
    <con>10</con>
    <int>3</int>
    <wis>3</wis>
    <cha>1</cha>
    <save></save>
    <skill></skill>
    <passive>6</passive>
    <languages></languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses>blindsight 30 ft. (blind beyond this radius)</senses>
    <trait>
        <name>Animated</name>
      <text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
      <text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
      <text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
      </trait>
    <action>
        <name>Slam</name>
      <text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning damage.</text>
      <attack>Slam|+5|2d6+1</attack>
      </action>
    <description>
Source: Player's Handbook p. 213</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Animated Object (Small)</name>
    <size>S</size>
    <type>construct</type>
    <alignment>Unaligned</alignment>
    <ac>16 (natural armor)</ac>
    <hp>25 (25d1)</hp>
    <speed>walk 30 ft.</speed>
    <str>6</str>
    <dex>14</dex>
    <con>10</con>
    <int>3</int>
    <wis>3</wis>
    <cha>1</cha>
    <save></save>
    <skill></skill>
    <passive>6</passive>
    <languages></languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses>blindsight 30 ft. (blind beyond this radius)</senses>
    <trait>
        <name>Animated</name>
      <text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
      <text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
      <text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
      </trait>
    <action>
        <name>Slam</name>
      <text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage.</text>
      <attack>Slam|+6|1d8+2</attack>
      </action>
    <description>
Source: Player's Handbook p. 213</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Animated Object (Tiny)</name>
    <size>T</size>
    <type>construct</type>
    <alignment>Unaligned</alignment>
    <ac>18 (natural armor)</ac>
    <hp>20 (20d1)</hp>
    <speed>walk 30 ft.</speed>
    <str>4</str>
    <dex>18</dex>
    <con>10</con>
    <int>3</int>
    <wis>3</wis>
    <cha>1</cha>
    <save></save>
    <skill></skill>
    <passive>6</passive>
    <languages></languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses>blindsight 30 ft. (blind beyond this radius)</senses>
    <trait>
        <name>Animated</name>
      <text>If the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0.</text>
      <text>When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.</text>
      <text>The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form.</text>
      </trait>
    <action>
        <name>Slam</name>
      <text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage.</text>
      <attack>Slam|+8|1d4+4</attack>
      </action>
    <description>
Source: Player's Handbook p. 213</description>
    <environment></environment>
    </monster>
  </compendium>
