<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
    <monster>
      <name>Expert</name>
    <size>M</size>
    <type>humanoid</type>
    <alignment>Any alignment</alignment>
    <ac>14 (studded leather armor)</ac>
    <hp>11 (2d8+2)</hp>
    <speed>walk 30 ft.</speed>
    <str>10</str>
    <dex>15</dex>
    <con>12</con>
    <int>13</int>
    <wis>10</wis>
    <cha>14</cha>
    <save>Dex +4</save>
    <skill>Acrobatics +4, Performance +4, Persuasion +4, Sleight of hand +4, Stealth +4</skill>
    <passive>10</passive>
    <languages>Common, plus one of your choice</languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses></senses>
    <trait>
        <name>Helpful</name>
      <text>The expert can take the Help action as a bonus action.</text>
      </trait>
    <trait>
        <name>Tools</name>
      <text>The expert has thieves' tools and a musical instrument.</text>
      </trait>
    <action>
        <name>Shortsword</name>
      <text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
      <attack>Shortsword|+4|1d6+2</attack>
      </action>
    <action>
        <name>Dagger</name>
      <text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage.</text>
      <attack>Dagger|+4|1d4+2</attack>
      </action>
    <action>
        <name>Shortbow</name>
      <text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage.</text>
      <attack>Shortbow|+4|1d6+2</attack>
      </action>
    <description>
Source: Essentials Kit p. 63</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Spellcaster</name>
    <size>M</size>
    <type>humanoid</type>
    <alignment>Any alignment</alignment>
    <ac>12 (leather armor)</ac>
    <hp>9 (2d8)</hp>
    <speed>walk 30 ft.</speed>
    <str>10</str>
    <dex>12</dex>
    <con>10</con>
    <int>15</int>
    <wis>14</wis>
    <cha>13</cha>
    <save>Wis +4</save>
    <skill>Arcana +4, Investigation +4, Religion +4</skill>
    <passive>12</passive>
    <languages>Common, plus one of your choice</languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses></senses>
    <trait>
        <name>Magical Role</name>
      <text>Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.</text>
      </trait>
    <action>
        <name>Quarterstaff</name>
      <text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.</text>
      <attack>Quarterstaff|+2|1d6</attack>
      </action>
    <trait>
        <name>Spellcasting (Healer)</name>
      <text>The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:</text>
      <text>Cantrips (at will): guidance, sacred flame</text>
      <text>• 1st level (2 slots): cure wounds</text>
      </trait>
    <slots>2</slots>
    <trait>
        <name>Spellcasting (Mage)</name>
      <text>The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:</text>
      <text>Cantrips (at will): fire bolt, light</text>
      <text>• 1st level (2 slots): sleep</text>
      </trait>
    <slots>2</slots>
    <spells>guidance, sacred flame, cure wounds, fire bolt, light, sleep</spells>
    <description>
Source: Essentials Kit p. 63</description>
    <environment></environment>
    </monster>
  <monster>
      <name>Warrior</name>
    <size>M</size>
    <type>humanoid</type>
    <alignment>Any alignment</alignment>
    <ac>16 (chain shirt, shield)</ac>
    <hp>13 (2d8+4)</hp>
    <speed>walk 30 ft.</speed>
    <str>15</str>
    <dex>13</dex>
    <con>14</con>
    <int>10</int>
    <wis>12</wis>
    <cha>10</cha>
    <save>Con +4</save>
    <skill>Athletics +4, Perception +3, Survival +3</skill>
    <passive>13</passive>
    <languages>Common, plus one of your choice</languages>
    <cr></cr>
    <resist></resist>
    <immune></immune>
    <vulnerable></vulnerable>
    <conditionImmune></conditionImmune>
    <senses></senses>
    <trait>
        <name>Martial Role</name>
      <text>The warrior has one of the following traits of your choice:</text>
      <text>• Attacker: The warrior gains a +2 bonus to attack rolls.</text>
      <text>• Defender: The warrior gains the Protection reaction below.</text>
      </trait>
    <action>
        <name>Longsword</name>
      <text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.</text>
      <attack>Longsword|+4|1d8+2</attack>
      </action>
    <action>
        <name>Longbow</name>
      <text>Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage.</text>
      <attack>Longbow|+3|1d8+1</attack>
      </action>
    <reaction>
        <name>Protection (Defender Only)</name>
      <text>The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.</text>
      </reaction>
    <description>
Source: Essentials Kit p. 63</description>
    <environment></environment>
    </monster>
  </compendium>
